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How to make an animated video

Animation traditionally means keyframes, timing curves and a great deal of time. Generated animation removes that at the cost of frame-level control.

The trade is worth understanding before starting, because it decides whether this approach fits your project at all.

This produces a finished animated video from a topic.

Time10–20 minutes
Cost15 credits ($1.50), 30 credits ($3.00), 90 credits ($9.00) by tier. Credits are $0.10 each, minimum purchase 50 ($5.00).

Steps

  1. Check the trade suits your project

    Generated animation is fast, consistent and cheap, and gives you no say over individual frames. If your video needs a specific movement on a specific beat, this is the wrong tool and an animator is the right one.

  2. Write for scenes rather than shots

    Think in what each moment shows rather than how the camera moves. Camera direction largely does not transfer, whereas a clear description of a scene does.

  3. Keep one visual language

    Mixing illustration styles inside one video reads as inconsistent rather than varied. Pick a style and hold it, which is also what makes a channel recognisable across videos.

  4. Generate the video

    Enter the topic in Leaxor and pick a tier. Scene illustration, animation, narration and captions are assembled in one pass, usually inside ten minutes.

  5. Judge it as a whole, not frame by frame

    Individual frames in generated animation rarely survive close inspection. The question that matters is whether the video communicates at normal viewing speed, which is the only speed anyone will watch it at.

What you end up with

A vertical animated video with consistent illustrated characters, narration and captions, produced without keyframes or an editor. Characters hold their proportions across every scene, the pacing follows the paragraph breaks in your script, and the whole thing renders in the time a single hand-animated shot would take to block out.

Watch sample videos

When this isn't the right approach

Character animation with precise acting, lip sync to specific dialogue, or motion tied to a music beat all need a real animator or a tool like After Effects. Generated animation is for explanation and storytelling rather than for performance. Live-action with real people also stays well outside what this does. If your video needs a person on screen, whether for demonstration or credibility, generated illustration will read as a substitute rather than a choice.

Ready to make one?

Make an animated video

Frequently asked

Is generated animation as good as hand-animated?

No, and it is not trying to be. Hand animation gives control over every frame and costs weeks. Generated animation gives consistency and speed and costs minutes. They suit different problems, and comparing them directly usually means one of them is wrong for the job.

What animation styles are available?

Leaxor produces a consistent skeleton-character illustration style. If you need a specific house style or a licensed look, a dedicated animation tool will serve you better.

How long does generated animation take?

Five to ten minutes for a short-form video, against days or weeks for equivalent hand animation. That gap is the entire reason the approach exists, and it is also why the control trade-off is worth accepting for some projects and not others.

Can I animate my own drawings?

Not through this pipeline, which generates its own illustrations in a consistent style. Animating existing artwork is a different problem and wants a tool built for it.

Is animated video better for explanation?

Often, because illustration can show abstractions no camera can film. A concept, a process or a comparison is frequently clearer drawn than photographed.

How is this different from making an explainer?

Explainer describes the intent; animation describes the execution. Most explainers here are animated, but an animated video can equally be a story, a countdown or a series episode, and it carries no obligation to teach anything. The practical difference is where the effort goes: an explainer lives or dies on whether the idea is clear, while an animated piece additionally has to hold visual consistency across scenes, which is the part that fails when it fails.

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